RoboCup: The Robot World Cup Initiative
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer
Layered Learning in Multiagent Systems: A Winning Approach to Robotic Soccer
Naive (Bayes) at Forty: The Independence Assumption in Information Retrieval
ECML '98 Proceedings of the 10th European Conference on Machine Learning
Emotion Recognition Using a Cauchy Naive Bayes Classifier
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
A Two-Step Fuzzy-Bayesian Classification for High Dimensional Data
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
Proceedings of the 35th conference on Winter simulation: driving innovation
Learning situation dependent success rates of actions in a RoboCup scenario
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
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We propose the use of a Fuzzy Naive Bayes classifier with a MAP rule as a decision making module for the RoboCup Soccer Simulation 3D domain. The Naive Bayes classifier has proven to be effective in a wide range of applications, in spite of the fact that the conditional independence assumption is not met in most cases. In the Naive Bayes classifier, each variable has a finite number of values, but in the RoboCup domain, we must deal with continuous variables. To overcome this issue, we use a fuzzy extension known as the Fuzzy Naive Bayes classifier that generalizes the meaning of an attribute so it does not have exactly one value, but a set of values to a certain degree of truth. We implemented this classifier in a 3D team so an agent could obtain the probabilities of success of the possible action courses given a situation in the field and decide the best action to execute. Specifically, we use the pass evaluation skill as a test bed. The classifier is trained in a scenario where there is one passer, one teammate and one opponent that tries to intercept the ball. We show the performance of the classifier in a test scenario with four opponents and three teammates. After a brief introduction, we present the specific characteristics of our training and test scenarios. Finally, results of our experiments are shown.