Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
A fast level set method for propagating interfaces
Journal of Computational Physics
A Level-Set Approach to 3D Reconstruction from Range Data
International Journal of Computer Vision
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This paper presents an efficient graphics hardware-based method to segment and visualize level-set surfaces as interactive rates. Our method is composed of memory manager, level-set solver, and volume renderer. The memory manager which performs in CPU generates page table, inverse page table and available page stack as well as process the activation and inactivation of pages. The level-set solver computes only voxels near the iso-surface. To run efficiently on GPUs, volume is decomposed into a set of small pages. Only those pages with non-zero derivatives are stored on GPU. These active pages are packed into a large 2D texture. The level-set partial differential equation (PDE) is computed directly on this packed format. The memory manager is used to help managing the packing of the active data. The volume renderer performs volume rendering of the original data simultaneouly with the evo-lving level set in GPU. Experimental results using two chest CT datasets show that our graphics hardware-based level-set method is much faster than software-based one.