Computational geometry: an introduction
Computational geometry: an introduction
Multidimensional access methods
ACM Computing Surveys (CSUR)
A comparison of sequential Delaunay triangulation algorithms
Computational Geometry: Theory and Applications
Self-Organizing Maps and Learning Vector Quantization forFeature Sequences
Neural Processing Letters
Studies in computational geometry motivated by mesh generation
Studies in computational geometry motivated by mesh generation
An effective method for locally neighborhood graphs updating
DEXA'05 Proceedings of the 16th international conference on Database and Expert Systems Applications
HRG: A Graph Structure for Fast Similarity Search in Metric Spaces
DEXA '08 Proceedings of the 19th international conference on Database and Expert Systems Applications
An artificial ants model for fast construction and approximation of proximity graphs
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Technical Section: EXOD: A tool for building and exploring a large graph of open datasets
Computers and Graphics
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The point location (neighborhood search) is a significant problem in several fields like databases and data mining. Neighborhood graphs are interesting representations of this problem in a multidimensional space. However, several problems related to neighborhood graphs are under research and require detailed work to solve them. These problems are mainly related to their high construction costs and to their updating difficulties. In this article, we deal with the point location problem by considering neighborhood graphs optimization. We propose and compare two strategies able to quickly build and update these structures.