QuickSet: multimodal interaction for distributed applications
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
The Challenges of Wearable Computing: Part 1
IEEE Micro
Hand Tension as a Gesture Segmentation Cue
Proceedings of Gesture Workshop on Progress in Gestural Interaction
GestureWrist and GesturePad: Unobtrusive Wearable Interaction Devices
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
A Survey of Hand Posture and Gesture Recognition Techniques and Technology
A Survey of Hand Posture and Gesture Recognition Techniques and Technology
A systematic approach to the design of distributed wearable systems
IEEE Transactions on Computers
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Wearable computer can be worn anytime with the support of unrestricted communications and variety of services which provides maximum capability of information use. Key challenges in developing such wearable computers are level of comfort that users do not feel what they wear, easy and intuitive user interface and power management technique. This paper suggests a wearable system that consists of a wristwatch-type gesture recognition device and a personal mobile gateway that functional input/output modules can be freely plugged in and taken out. We describe our techniques implemented during our wearable system development: 1) multimodal fusion engine that recognizes voice and gesture simultaneously, 2) power management technique and 3) gesture recognition engine. Finally, we evaluate the performance of our multimodal fusion engine, and show the power consumption measurement data of our system built with the power management technique.