Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
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The automatic production of speech and gesture is one of the most challenging issues in building embodied conversational agents, due to the intricacy of how the two modalities seem to "align" with each other. Based on experiences from computational approaches and inspired by current theoretical modeling attempts, we propose an architecture to simulate how on-the-spot speech and gesture production might run and bring about more natural multimodal behavior.