Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feedback Control of Dynamic Systems
Feedback Control of Dynamic Systems
Mapping performer parameters to synthesis engines
Organised Sound
Composers' views on mapping in algorithmic composition
Organised Sound
The intelligent street: responsive sound environments for social interaction
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Input devices for musical expression: borrowing tools from HCI
NIME '01 Proceedings of the 2001 conference on New interfaces for musical expression
Creating a context for musical innovation: a NIME curriculum
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
The limitations of mapping as a structural descriptive in electronic instruments
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
TGarden: wearable instruments and augmented physicality
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Pocket Gamelan: tuneable trajectories for flying sources in Mandala 3 and Mandala 4
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Choreographing the extended agent: performance graphics for dance theater
Choreographing the extended agent: performance graphics for dance theater
New Digital Musical Instruments: Control And Interaction Beyond the Keyboard (Computer Music and Digital Audio Series)
Microsound
Schwelle: sensor augmented, adaptive sound design for live theatrical performance
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
AFIPS '77 Proceedings of the June 13-16, 1977, national computer conference
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This paper describes recent work on a large-scale, interactive dance theater performance entitled Schwelleas a platform to pose critical questions around the conception, design and implementation of what is commonly labeled responsive audio environments. The authors first discuss some principal issues in the design of responsive audio environments specifically within the domain of stage performance, addressing existing human-computer interaction paradigms in three key areas: sensing, mapping and data sonification. Next, we explore larger questions of composition in relation to these key areas, suggesting that potential strategies cross three different domains: mapping within algorithmic composition, data sonification techniques, and time-based evolutionary processes emerging from dynamical systems theory. We then examine recent work on Schwelle, which employs real time, distributed sensor data to drive a continuous dynamical system-based composition engine. The project's conceptual and technical challenges are discussed as well as audience evaluation and feedback from the first presentation in Berlin in February 2007, and the subsequent revisions for the second presentation in Montréal in May 2007. Finally, the paper concludes with a set of issues that may act as a framework for future research focused on compositional strategies for larger scale, distributed, network-based sensor environments.