A multiagent approach for musical interactive systems
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Perturbation techniques for multi-performer or multi-agent interactive musical interfaces
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
MAMA: An architecture for interactive musical agents
Proceedings of the 2006 conference on ECAI 2006: 17th European Conference on Artificial Intelligence August 29 -- September 1, 2006, Riva del Garda, Italy
A lightweight multi-agent musical beat tracking system
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
A connectionist architecture for the evolution of rhythms
EuroGP'06 Proceedings of the 2006 international conference on Applications of Evolutionary Computing
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
Coming together: negotiated content by multi-agents
Proceedings of the international conference on Multimedia
A sonic eco-system of self-organising musical agents
EvoApplications'11 Proceedings of the 2011 international conference on Applications of evolutionary computation - Volume Part II
evoDrummer: deriving rhythmic patterns through interactive genetic algorithms
EvoMUSART'13 Proceedings of the Second international conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design
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This paper presents a multi-agents architecture created in Max/MSP that generates polyphonic rhythmic patterns which continuously evolve and develop in a musically intelligent manner. Agent-based software offers a new method for real-time composition that allows for complex interactions between individual voices while requiring very little user interaction or supervision. The system described, Kinetic Engineis an environment in which networked computers, using individual software agents, emulate drummers improvising within a percussion ensemble. Player agents assume roles and personalities within the ensemble, and communicate with one another to create complex rhythmic interactions. The software has been premiered in a recent work, Drum Circle, which is briefly described.