Machine Learning
Generalized Markov Decision Processes: Dynamic-programming and Reinforcement-learning Algorithms
Generalized Markov Decision Processes: Dynamic-programming and Reinforcement-learning Algorithms
Half Field Offense in RoboCup Soccer: A Multiagent Reinforcement Learning Case Study
RoboCup 2006: Robot Soccer World Cup X
Improving Reinforcement Learning by Using Case Based Heuristics
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Scheduling English football fixtures over the holiday period using hyper-heuristics
PPSN'10 Proceedings of the 11th international conference on Parallel problem solving from nature: Part I
Market-based dynamic task allocation using heuristically accelerated reinforcement learning
EPIA'11 Proceedings of the 15th Portugese conference on Progress in artificial intelligence
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This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning algorithm, the Heuristically Accelerated Q---Learning (HAQL). This algorithm allows the use of heuristics to speed up the well-known Reinforcement Learning algorithm Q---Learning. A heuristic function that influences the choice of the actions characterizes the HAQL algorithm. A set of empirical evaluations was conducted in the RoboCup 2D Simulator, and experimental results show that even very simple heuristics enhances significantly the performance of the agents.