Continuous shading of curved surfaces
Seminal graphics
Situation Based Strategic Positioning for Coordinating a Team of Homogeneous Agents
Balancing Reactivity and Social Deliberation in Multi-Agent Systems, From RoboCup to Real-World Applications (selected papers from the ECAI 2000 Workshop and additional contributions)
Fast learning in networks of locally-tuned processing units
Neural Computation
Intelligent state changing applied to multi-robot systems
Robotics and Autonomous Systems
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In this paper, we propose a novel agent positioning mechanism for the dynamic environments. In many problems of the real-world multi-agent/robot domain, a position of each agent is an important factor to affect agents' performance. Because the real-world problem is generally dynamic, a suitable positions for each agent should be determined according to the current status of the environment. We formalize this issue as a map from a focal point like a ball position in a soccer field to a desirable positioning of each player agent, and propose a method to approximate the map using Delaunay Triangulation. This method is simple, fast and accurate, so that it can be implemented for real-time and scalable problems like RoboCup Soccer. The performance of the method is evaluated in RoboCup Soccer Simulation environment compared with other function approximation method like Normalized Gaussian Network. The result of the evaluation tells us that the proposal method is robust to uneven sample distribution so that we can easily to maintain the mapping.