SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Animation of fracture by physical modeling
The Visual Computer: International Journal of Computer Graphics
Precomputing interactive dynamic deformable scenes
ACM SIGGRAPH 2003 Papers
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
VR '06 Proceedings of the IEEE conference on Virtual Reality
Manipulation of dynamically deformable object
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
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In our previous study, a method that allows dynamic interaction with an elastic object, which is called impulse response deformation model, has been proposed. An advantage of the method is that the order of complexity is lower than other approaches that solve equations of deformation models in real time; hence the method enables haptic interaction with more complex object. In this paper, an extension of the model that enables efficient computation of elastic deformation in interaction with surfaces, such as floor and wall, is discussed; unlike point-based interaction in our previous studies, pre-recorded response to impulse force that is applied by surface rather than point is used for the computation.