Programmable Coordination Media
COORDINATION '97 Proceedings of the Second International Conference on Coordination Languages and Models
Electronic Institutions: Future Trends and Challenges
CIA '02 Proceedings of the 6th International Workshop on Cooperative Information Agents VI
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
Environments in multiagent systems
The Knowledge Engineering Review
Modeling dynamic environments in multi-agent simulation
Autonomous Agents and Multi-Agent Systems
The agent environment in multi-agent systems: A middleware perspective
Multiagent and Grid Systems - Engineering Environments in Multiagent Systems
The semantics of intention maintenance for rational agents
IJCAI'95 Proceedings of the 14th international joint conference on Artificial intelligence - Volume 1
A scalable method for multiagent constraint optimization
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Objective coordination in multi-agent system engineering: design and implementation
Objective coordination in multi-agent system engineering: design and implementation
Environments for multiagent systems state-of-the-art and research challenges
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
E4MAS'05 Proceedings of the 2nd international conference on Environments for Multi-Agent Systems
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Multiagent simulations can be elegantly modeled and designed by enhancing the role of the environment in which agents evolve, called the agent environment. In particular, the agent environment may have the role of a governing infrastructure that regulates with laws or norms the actions taken by the agents. The focus of modeling and design is thus shifted from a subjective view of agents towards a more objective view of the whole multiagent system. In this paper, we apply the idea of a governing environment to model and design a multi-agent system for a micro-simulation of the Swiss highway network. The goal of the simulation is to show how traffic jams and accordion phenomena may be handled with appropriate local regulations on speed limits. A natural modeling would give segments the capacity to regulate the speed based on observed local events. We developed the simulation platform from scratch in order to accommodate our design choices and a realistic complexity. This paper presents in details our modeling and design choices, and first experimental results.