Attention, intentions, and the structure of discourse
Computational Linguistics
How to interface to advisory systems? Users request help with a very simple language
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements for robust natural language interface: the languagecraft™ and XCALIBUR experiences
COLING '86 Proceedings of the 11th coference on Computational linguistics
Human-computer interaction in next generation ambient intelligent environments
Intelligent Decision Technologies - Special issue on knowledge-based environments and services in human-computer interaction
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The primary aim of this paper is to present the implementation of adaptive dialogue management in the NIMITEK prototype spoken dialogue system for supporting users while they solve problems in a graphics system (e.g., the Tower-of-Hanoi puzzle). The central idea is that the system dynamically refines a dialogue strategy according to the current state of the interaction. We analyze a recorded dialogue between the user and the prototype system that took place during the testing of the system. It illustrates several points of the implemented dialogue strategy: processing of user's commands, supporting the user, and multilingual working mode.