Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment

  • Authors:
  • Stis Wu;Maiga Chang;Jia-Sheng Heh

  • Affiliations:
  • Dept. of Information and Computer Engineering, Chung-Yuan Christian Univ., Taiwan;School of Computing and Information Systems, Athabasca University, Canada;Dept. of Information and Computer Engineering, Chung-Yuan Christian Univ., Taiwan

  • Venue:
  • Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
  • Year:
  • 2008

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Abstract

A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.