Rough Sets: Theoretical Aspects of Reasoning about Data
Rough Sets: Theoretical Aspects of Reasoning about Data
Criteria and Strategies of Ubiquitous Learning
SUTC '06 Proceedings of the IEEE International Conference on Sensor Networks, Ubiquitous, and Trustworthy Computing - Vol 2 - Workshops - Volume 02
Personalized Knowledge Awareness Map in Computer Supported Ubiquitous Learning
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
WMUTE '08 Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education
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A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners' interests and preferences. How to encourage learners' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner. Several exhibition rooms and artifacts in a museum are used to demonstrate the idea and mechanism proposed by this research.