TouchLight: an imaging touch screen and display for gesture-based interaction
Proceedings of the 6th international conference on Multimodal interfaces
A guideline for game development-based learning: a literature review
International Journal of Computer Games Technology
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This paper reports our experience on interactive game development with a projector-camera system in a special topic course. We describe the course objective, learning outcomes, and how we offered it in our curriculum. Ideas of the rationale and expansion of this course is also presented. A camera-projector system requires a digital camera, a projector, and a computer. The projector and camera could be installed in various locations depending on the application. Our system used a rear-installed (behind the player) projector and camera, with players standing in between the projector-camera pair and the projected surface --- a screen or a wall. We discuss in this paper a simple testing game engine using OpenCV and DirectX, with a few example games developed by the student teams.