The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Fourier Synthesis of Ocean Scenes
IEEE Computer Graphics and Applications
Generalized stochastic subdivision
ACM Transactions on Graphics (TOG)
The Science of Fractal Images
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer rendering of stochastic models
Communications of the ACM
Procedure models for generating three-dimensional terrain
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
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In this paper, we use real terrain elevation data and the microscopic terrain feature unit to synthesize the macroscopic terrain flexibly and effectively. An interactive system provides users a convenient and intuitive interface to profile microscopic terrain features using terrain primitives. A number of terrain primitives, geometric objects such as prism-like, tetrahedron-like, and cone-like objects regarded as the concept representation object of microscopic terrain features, can be transformed to construct the terrain profile. Then, these terrain primitives are replaced by matching terrain units searched from real terrain elevation database to seamlessly synthesize the macroscopic terrain, the landform. As experimental results show, the resultant efficient synthesized terrains are realistic, fitting user's intuition.