Procedural elements for computer graphics
Procedural elements for computer graphics
Computer Aided Geometric Design - Special issue: Topics in CAGD
On the Detection of Dominant Points on Digital Curves
IEEE Transactions on Pattern Analysis and Machine Intelligence
A fast algorithm for active contours and curvature estimation
CVGIP: Image Understanding
De Casteljau's algorithm is an extrapolation method
Computer Aided Geometric Design
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Image-based synthesis of Chinese landscape painting
Journal of Computer Science and Technology
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This paper presents some algorithms for a novel simulation of the folding and cut crafts in Chinese Paper-cut. All algorithms in simulation are designed by consideration of the real Paper-cut's whole process. We applies area filling algorithm, polygon clipping algorithm, contour extraction algorithm and subdivision curve algorithm, with the proper improvement that meets the technique of the art in the nature, to yield some vivid Paper-cut works. Our approach is feasible to anyone with the desire, due to Paper-cut illumines itself in 2D and all the operations are also in 2D.Moverover, recent compelling graphic systems, such as Flash, Photoshop, Maya and 3DMax, did not provide a similar interface for paper's fold and decorative pattern which are primary elements in Paper-cut. However, our approach not only meets the interest of the Paper-cut, but also holds an interface for these compelling systems because of measuring up the SVG.