Using Artificial Boundaries in the Game of Go

  • Authors:
  • Ling Zhao;Martin Müller

  • Affiliations:
  • Department of Computing Science, University of Alberta, Edmonton, Canada T6G 2E8;Department of Computing Science, University of Alberta, Edmonton, Canada T6G 2E8

  • Venue:
  • CG '08 Proceedings of the 6th international conference on Computers and Games
  • Year:
  • 2008

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Abstract

Local search in the game of Go is easier if local areas have well-defined boundaries. An artificial boundary consists of temporarily added stones that close off an area. This paper describes a new general framework for finding boundaries in a way such that existing local search methods can be used. Furthermore, by using a revised local UCT search method, it is shown experimentally that this framework increases performance on local Go problems with open boundaries.