Rule Induction with CN2: Some Recent Improvements
EWSL '91 Proceedings of the European Working Session on Machine Learning
Argument based machine learning
Artificial Intelligence
CG'06 Proceedings of the 5th international conference on Computers and games
Advanced computer recognition of aesthetics in the game of chess
WSEAS Transactions on Computers
Deriving concepts and strategies from chess tablebases
ACG'09 Proceedings of the 12th international conference on Advances in Computer Games
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By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly, and instructive way, we are trying to use the power demonstrated by the current chess engines for tutoring chess and for annotating chess games. In this paper, we point out certain differences between the computer programs which are specialized for playing chess and our program which is aimed at providing quality commentary. Through a case study, we present an application of argument-based machine learning, which combines the techniques of machine learning and expert knowledge, to the construction of more complex positional features, in order to provide our annotating system with an ability to comment on various positional intricacies of positions in the game of chess.