Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
CHARMS: a simple framework for adaptive simulation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Least squares conformal maps for automatic texture atlas generation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
ABF++: fast and robust angle based flattening
ACM Transactions on Graphics (TOG)
Plushie: an interactive design system for plush toys
ACM SIGGRAPH 2007 papers
Cover geometry design using multiple convex hulls
Computer-Aided Design
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Pillow is an interactive pattern-design system for creating plush toys. The user imports a 3D surface model into the system and specifies the segmentation boundaries interactively by drawing seam lines on the model surface. Based on this segmentation, the system generates a 2D pattern by flattening each outlined region, and then visualizes the shape of the resulting plush toy by applying a simple physics simulation. If the result is not satisfactory, the user can make different seam lines. This closed-loop framework allows users to experiment with various seam patterns before actually working on real fabric to obtain the best-looking result. The system also estimates total sewing time based on the total length of the seam lines. We implemented the system to produce plush toys and a balloon.