Does organisation by similarity assist image browsing?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PhotoMesa: a zoomable image browser using quantum treemaps and bubblemaps
Proceedings of the 14th annual ACM symposium on User interface software and technology
Personal digital historian: story sharing around the table
interactions - Winds of change
How do people manage their digital photographs?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Time quilt: scaling up zoomable photo browsers for large, unstructured photo collections
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Temporal event clustering for digital photo collections
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented photoware interfaces for affective human-human interactions
Proceedings of the 3rd international workshop on Affective interaction in natural environments
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In Flux, an application for digital photo collections, we provide methods for organizing and sharing photos in a convenient manner based on real-world physical interaction on a tabletop system. Additionally, the system supports four different orders based on quality, time, similarity and a combination of the latter two. The problem of scalability, which is especially relevant for a real-world sized photo collection is tackled with a combination of manual hierarchical clustering by the user and the automatic construction of "piles" of similar photos (depending on the currently active order) by the system. In this paper, we present the design goals, the visualization and interaction techniques deployed in Flux.