Chord: a scalable peer-to-peer lookup protocol for internet applications
IEEE/ACM Transactions on Networking (TON)
Pastry: Scalable, Decentralized Object Location, and Routing for Large-Scale Peer-to-Peer Systems
Middleware '01 Proceedings of the IFIP/ACM International Conference on Distributed Systems Platforms Heidelberg
Fault-Tolerant Mobile Agents in Distributed Objects Systems
FTDCS '03 Proceedings of the The Ninth IEEE Workshop on Future Trends of Distributed Computing Systems
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Tapestry: An Infrastructure for Fault-tolerant Wide-area Location and
Charge-Based Flooding Algorithm for Detecting Multimedia Objects in Peer-to-Peer Overlay Networks
AINA '05 Proceedings of the 19th International Conference on Advanced Information Networking and Applications - Volume 1
A Fault-Tolerant Transactional Agent Model on Distributed Objects
ISORC '06 Proceedings of the Ninth IEEE International Symposium on Object and Component-Oriented Real-Time Distributed Computing
ICPP '06 Proceedings of the 2006 International Conference on Parallel Processing
Ranking factors in peer-to-peer overlay networks
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
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In peer-to-peer (P2P) overlay networks, multimedia contents are in nature distributed to peers by downloading and caching. Here, a source peer transmits a multimedia content to a receiver peer. A peer is realized in a process of a fixed mobile computer. A peer on a mobile computer moves in the network. Thus, not only receiver peers but also source peers might move in the network. In this paper, we would like to discuss how source peers deliver multimedia contents to receiver peers in a streaming model so that enough quality of service (QoS) is supported in change of QoS of network and peer, possibly according to the movements of the peers. If a current source peer is expected to support lower QoS than required, another source peer takes over the source peer and starts sending packets of the content. The receiver peer is required to receive packets of the content with enough QoS, e.g. no packet loss even if the source peer is being switched with a new source peer.