Role-Play Virtual Environments: Recreational Learning of Software Design

  • Authors:
  • Guillermo Jiménez-Díaz;Mercedes Gómez-Albarrán;Pedro A. González-Calero

  • Affiliations:
  • Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain 28040;Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain 28040;Dept. de Ingeniería del Software e Inteligencia Artificial, Universidad Complutense de Madrid, Madrid, Spain 28040

  • Venue:
  • EC-TEL '08 Proceedings of the 3rd European conference on Technology Enhanced Learning: Times of Convergence: Technologies Across Learning Contexts
  • Year:
  • 2008

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Abstract

CRC cards and role-play sessions are two techniques widely used in responsibility-driven design and employed as active learning methods to teach object-oriented software design. Based on our experience using them, we propose a game-based approach to take the classroom experience into a virtual environment. We show how the proposed virtual environment must integrate a number of mechanics and we des-cribe one possible interaction metaphor that combines features from first person shooters and sport games, along with its implementation.