The Grid 2: Blueprint for a New Computing Infrastructure
The Grid 2: Blueprint for a New Computing Infrastructure
Experiences with GRIA — Industrial Applications on a Web Services Grid
E-SCIENCE '05 Proceedings of the First International Conference on e-Science and Grid Computing
High-level development of multiserver online games
International Journal of Computer Games Technology - Networking for Computer Games
GECON'07 Proceedings of the 4th international conference on Grid economics and business models
Enhancing online computer games for grids
PaCT'07 Proceedings of the 9th international conference on Parallel Computing Technologies
Business Value Chains in Real-Time On-Line Interactive Applications
GECON '08 Proceedings of the 5th international workshop on Grid Economics and Business Models
Securing Real-Time On-Line Interactive Applications in edutain@grid
Euro-Par 2008 Workshops - Parallel Processing
A business-oriented Cloud federation model for real-time applications
Future Generation Computer Systems
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Grid infrastructures are maturing to a point where they are attracting the interest of businesses in many application domains. While many large-scale on-line gaming platforms exist, they fail to take into consideration the potential business to business relationships when it comes to dynamic on-line game hosting. This work presents an initial implementation of the edutain@grid architecture to support business value chains identified for on-line gaming and e-learning application hosting. An analysis of business actors and value chains is presented briefly before a detailed description of the edutain@grid implementation. We also consider first results concerning how best to construct appropriate value chains using bipartite and bi-directional Service Level Agreements.