BDI Model-Based Crowd Simulation

  • Authors:
  • Kenta Cho;Naoki Iketani;Masaaki Kikuchi;Keisuke Nishimura;Hisashi Hayashi;Masanori Hattori

  • Affiliations:
  • TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582;TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582;TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582;TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582;TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582;TOSHIBA Corporation, Kawasaki-shi, Japan 212-8582

  • Venue:
  • IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
  • Year:
  • 2008

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Abstract

We present a new approach for crowd simulation in which a BDI (Belief-Desire-Intention) model is introduced that makes it possible for a character in a simulated environment to work adaptively. Our approach allows the character to realize realistic behavior by adapting its action with the sensed information in a changing environment. We implemented a demo system simulating the BDI model-based NPCs that extinguishes a forest fire with a 3D game engine, Source Engine. We measured the performance to evaluate the scalability and the bottleneck of the system.