A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
A Virtual Tour Guide for Virtual Worlds
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Constructing social networks from unstructured group dialog in virtual worlds
SBP'11 Proceedings of the 4th international conference on Social computing, behavioral-cultural modeling and prediction
Interfacing a cognitive agent platform with second life
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Magentix2: A privacy-enhancing Agent Platform
Engineering Applications of Artificial Intelligence
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When developing cognitive agents capable of interacting with humans, it is often challenging to provide a suitable environment in which agent and user are cosituated. This paper presents a straightforward approach to use Second Life(SL) [1] as a persistent, "near natural", and socially rich environment for research on autonomous agents in complex surroundings, learning social skills, and how they are perceived by humans.