Online Multiagent Learning against Memory Bounded Adversaries

  • Authors:
  • Doran Chakraborty;Peter Stone

  • Affiliations:
  • Department of Computer Sciences, University of Texas, Austin, USA;Department of Computer Sciences, University of Texas, Austin, USA

  • Venue:
  • ECML PKDD '08 Proceedings of the 2008 European Conference on Machine Learning and Knowledge Discovery in Databases - Part I
  • Year:
  • 2008

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Abstract

The traditional agenda in Multiagent Learning (MAL) has been to develop learners that guarantee convergence to an equilibrium in self-play or that converge to playing the best response against an opponent using one of a fixed setof known targeted strategies. This paper introduces an algorithm called Learn or Exploit for Adversary Induced Markov Decision Process (LoE-AIM) that targets optimality against any learning opponent that can be treated as a memory bounded adversary. LoE-AIMmakes no prior assumptions about the opponent and is tailored to optimally exploit any adversary which induces a Markov decision process in the state space of joint histories. LoE-AIMeither explores and gathers new information about the opponent or converges to the best response to the partially learned opponent strategy in repeated play. We further extend LoE-AIMto account for online repeated interactions against the same adversary with plays against other adversaries interleaved in between. LoE-AIM-repeatedstores learned knowledge about an adversary, identifies the adversary in case of repeated interaction, and reuses the stored knowledge about the behavior of the adversary to enhance learning in the current epoch of play. LoE-AIM and LoE-AIM-repeated are fully implemented, with results demonstrating their superiority over other existing MAL algorithms.