Search in games with incomplete information: a case study using Bridge card play
Artificial Intelligence
Machine Learning
GIB: steps toward an expert-level bridge-playing program
IJCAI'99 Proceedings of the 16th international joint conference on Artifical intelligence - Volume 1
A skat player based on Monte-Carlo simulation
CG'06 Proceedings of the 5th international conference on Computers and games
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In recent years, researchers started to study the game of Skat. The strength of existing Skat playing programs is definitely the card play phase. The bidding phase, however, has been treated quite poorly so far. This is a severe drawback since bidding abilities influence the overall playing performance drastically. In this paper we present a powerful bidding engine which is based on a k-nearest neighbor algorithm.