A Virtual and Real HCI System Based on Artificial Immune System

  • Authors:
  • Ming Chen;Yimin Chen;Zhengwei Yao

  • Affiliations:
  • -;-;-

  • Venue:
  • WGEC '08 Proceedings of the 2008 Second International Conference on Genetic and Evolutionary Computing
  • Year:
  • 2008

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Abstract

This paper researches and implements a virtual and real moving objects interaction system in augmented reality (AR) environment based on artificial immune system. A custom artificial immune algorithm is applied in this paper in order to solve the collision detection problems with virtual and real objects. System mainly realized a fast collision detection algorithm to detect the process of actual moving hands and virtual objects, collision. System implements mainly processes as follows: The segmentation of hand images and identification of gestures; the process of transformation coordinate system; rough collision detection process; accurate collision detection; the reactive moving images response. The design of immune algorithm are described and implemented as follows: The identification of antigens aims at solving problems in data input; the initial generation of antibodies; the measurement of antibodies; the selection of concentration; the generation of memory cells; the promotion and suppressor of the antibodies.