Event Engine for Adaptive Mobile Computing
MDM '01 Proceedings of the Second International Conference on Mobile Data Management
MEX: A Distributed Software Architecture for Wearable Computers
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
Experience with Top Gun Wingman: a proxy-based graphical web browser for the 3Com PalmPilot
Middleware '98 Proceedings of the IFIP International Conference on Distributed Systems Platforms and Open Distributed Processing
Proceedings of the 10th international conference on Mobile systems, applications, and services
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As mobile computing becomes more prevulent, systems ond applications must deal with a growing disparity in resources types and availability at the user interface device. Network characteristics, display size, method of input, local storage and computing, are sorne of the rnore obuiously affected contponents. AIthough the chullenges of effectiuelg managing these resoarces are partially addressed bg etisting systems, their solutions are hindered by the system's lack of knowledge obout application behauior. This, combined with the nar'rower domain of applications comrnonly used during mobile computing, suggests addressing these concerns from the application leael. This paper presents strategies for designing applications f-or a wirCless enaironment, by reducing the demands placed on the wireless network. A World Wide Web client browser is used to illastrate this design.