Lisp lore: a guide to programming the Lisp machine
Lisp lore: a guide to programming the Lisp machine
The Tinkertoy Graphical Programming Environment
IEEE Transactions on Software Engineering
NSEDIT: a syntax-directed editor and testing tool based on Nassi-Schneiderman charts
Software—Practice & Experience
Visual programming
Automatically generating visual syntax-directed editors
Communications of the ACM
Formal specification methods and visualization
Principles of visual programming systems
Attributed graph grammars for graphics
Proceedings of the 2nd International Workshop on Graph-Grammars and Their Application to Computer Science
Graph grammars and diagram editing
Proceedings of the 3rd International Workshop on Graph-Grammars and Their Application to Computer Science
GRASE: a graphical syntax-directed editor for structured programming
ACM SIGPLAN Notices
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In this work we are showing a structured process to build a grammar for icon manipulation. We presuppose that the object to be manipulated in the computer screen can be stated as a set of relations among its parts. We describe a procedure to generate a program that manipulates the object, guaranteeing that only objects with those properties will be constructed, and that every instance of that object is allowable. The formation rules for the object are stored in terms of attributed graph-grammars productions.