Knapsack problems: algorithms and computer implementations
Knapsack problems: algorithms and computer implementations
Mining association rules between sets of items in large databases
SIGMOD '93 Proceedings of the 1993 ACM SIGMOD international conference on Management of data
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Data mining: concepts and techniques
Data mining: concepts and techniques
Collaborative reputation mechanisms for electronic marketplaces
Decision Support Systems - Special issue for business to business electronic commerce, issues and solutions
Understanding and Using Context
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
User Modeling for Adaptive News Access
User Modeling and User-Adapted Interaction
Incorporating contextual information in recommender systems using a multidimensional approach
ACM Transactions on Information Systems (TOIS)
Service Discovery in Pervasive Computing Environments
IEEE Pervasive Computing
The Amigo Service Architecture for the Open Networked Home Environment
WICSA '05 Proceedings of the 5th Working IEEE/IFIP Conference on Software Architecture
Supporting Context-Aware Media Recommendations for Smart Phones
IEEE Pervasive Computing
Service domains for ambient services: concept and experimentation
Mobile Networks and Applications
A comprehensive service discovery solution for mobile ad hoc networks
Mobile Networks and Applications
Improving service matching and selection in ubiquitous computing environments: a user study
Personal and Ubiquitous Computing
Managing User Preferences for Personalization in a Pervasive Service Environment
AICT '07 Proceedings of the The Third Advanced International Conference on Telecommunications
Management of Ambient Media Preferences in Distributed Environments for Service Personalization
ISPAN '08 Proceedings of the The International Symposium on Parallel Architectures, Algorithms, and Networks
Contextually aware information delivery in pervasive computing environments
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
A Graphical Model for Context-Aware Visual Content Recommendation
IEEE Transactions on Multimedia
A glimpse of multimedia ambient intelligence
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Quality-driven human-centered approach for service provisioning in ambient environment
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
A framework for human-centered provisioning of ambient media services
Multimedia Tools and Applications
FMM: fusion media middleware for actual feeling service
Proceedings of the 2009 International Conference on Hybrid Information Technology
A harmonized media service middleware using the emotional knowledge
Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human
A User-Centric Approach for Personalized Service Provisioning in Pervasive Environments
Wireless Personal Communications: An International Journal
Tracking the preferences of users using weak estimators
AI'11 Proceedings of the 24th international conference on Advances in Artificial Intelligence
Ant-based service selection framework for a smart home monitoring environment
Multimedia Tools and Applications
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Providing ambient media services in the pervasive environments is a challenging issue. This is due to the fact that users have different satisfaction level in using different media services in varying contexts. We address this issue by proposing a gain-based media service selection mechanism. Gain refers to the extent a media service is satisfying to a user in a particular context. In our proposed mechanism, the gain is dynamically computed by adopting a user-centered approach that includes user's context, profile, interaction history, and the reputation of a service. The dynamically computed gain is used in conjunction with the cost of using a service (e.g. media subscription and energy consumption cost) to derive our service selection mechanism. We adopt a combination of greedy and dynamic programming based solution to obtain a set of services that would maximize the user's overall gain in the ambient environment by minimizing the cost constraint. Experimental results demonstrate the potential of this approach.