ShaMAN: An Agent Meta-model for Computer Games

  • Authors:
  • Steve Goschnick;Sandrine Balbo;Liz Sonenberg

  • Affiliations:
  • Interaction Design Group, DIS, University of Melbourne, Australia 3010;Interaction Design Group, DIS, University of Melbourne, Australia 3010;Interaction Design Group, DIS, University of Melbourne, Australia 3010

  • Venue:
  • HCSE-TAMODIA '08 Proceedings of the 2nd Conference on Human-Centered Software Engineering and 7th International Workshop on Task Models and Diagrams
  • Year:
  • 2008

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Abstract

In this paper, we detail recent research on agent meta-models. In par-ticular, we introduce a new agent meta-model called ShaMAN, created with a specific focus on computer game development using agent systems. ShaMAN was derived by applying the concept of Normalisation from Information Analy-sis, against a superset of agent meta-model concepts from the meta-models in-vestigated. A number of features are identified, including human-agent localesand socialworlds, that might be usefully added to a generic AO meta-model.