interactions
Proceedings of the third Nordic conference on Human-computer interaction
ACM multimedia 2008: 1st workshop on semantic ambient media experiences (SAME2008) namu series
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Semantic ambient media--an introduction
Multimedia Tools and Applications
Ambient conversations using a physical avatar
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Ambient media, ambient media computation, and media technology beyond the current state
MM '09 Proceedings of the 17th ACM international conference on Multimedia
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The medium is the message! And the message was literacy, media democracy and music charts. Mostly one single distinguishable media such as TV, the Web, the radio, or books transmitted the message. No in the age of ubiquitous and pervasive computing, where information flows through a plethora of distributed interlinked media - what is the message ambient media will tell us? What means semantic in this context? Which experiences will it open to us? What is content in the age of ambient media? Ambient media are embedded throughout the natural environment of the consumer - in his home, in his car, in restaurants, and on his mobile device. Predominant sample services are smart wallpapers in homes, location based services, RFID based entertainment services for children, or intelligent homes. The goal of this paper is to define semantic ambient media and discuss the contributions to the SAME 2008 workshop.