Interacting with Computers
A selective undo mechanism for graphical user interfaces based on command objects
ACM Transactions on Computer-Human Interaction (TOCHI)
A framework for undoing actions in collaborative systems
ACM Transactions on Computer-Human Interaction (TOCHI)
A temporal model for multi-level undo and redo
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
User Recovery and Reversal in Interactive Systems
ACM Transactions on Programming Languages and Systems (TOPLAS)
Undo as concurrent inverse in group editors
ACM Transactions on Computer-Human Interaction (TOCHI)
Extending the concept of transaction compensation
IBM Systems Journal
Undo for anyone, anywhere, anytime
Proceedings of the 11th workshop on ACM SIGOPS European workshop
An empirical evaluation of undo mechanisms
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The Laws of Simplicity
Much undo about nothing?: investigating why email retraction is less popular than apologizing
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
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The undo function is not accessory, but still it has not been introduced to mobile devices in an appropriate way. Undo is still shaped to fit text editing, and it has changed a little only for graphical editing so far. In this paper, we report the results of a survey with which we investigated why and how to add this functionality to regular mobile phones -- not only to smartphones or high-end handheld devices. Our respondents suggested an undo model that is linear, sequential, with variable granularity (according to the context of use) and requiring confirmation before execution (both to improve awareness and avoid additional mistakes).