A Computational Approach to Edge Detection
IEEE Transactions on Pattern Analysis and Machine Intelligence
Adaptation in natural and artificial systems
Adaptation in natural and artificial systems
Artificial vision and soft computing
Fundamenta Informaticae - Special issue on soft computing
Deterioration detection for digital film restoration
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Removal of Line Artefacts for Digital Dissemination of Archived Film and Video
ICMCS '99 Proceedings of the IEEE International Conference on Multimedia Computing and Systems - Volume 2
Video Shot Detection and Characterization in Semi-Automatic Digital Video Restoration
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
Efficient Methods for Scratch Removal in Image Sequences
ICIAP '01 Proceedings of the 11th International Conference on Image Analysis and Processing
Bi-directional 3D auto-regressive model approach to motion picture restoration
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 04
Parallel processing for image and video processing: Issues and challenges
Parallel Computing
A memetic island model for discrete tomography reconstruction
WILF'11 Proceedings of the 9th international conference on Fuzzy logic and applications
Removing line scratches in digital image sequences by fusion techniques
ICIAP'05 Proceedings of the 13th international conference on Image Analysis and Processing
Genetic algorithm-based reconstruction of old films corrupted by scratches and blotches
Pattern Recognition Letters
An island strategy for memetic discrete tomography reconstruction
Information Sciences: an International Journal
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This paper reports a distributed algorithm for the restoration of still frames corrupted by vertical line scratches. The restoration is here approached as an optimisation problem, and is solved using an ad-hoc Genetic Algorithm. The distributed algorithm is designed following a pipeline logical structure. The front end is a network of standard workstations with heterogeneous operating systems. The quality of image is appreciable and the computational time is quite low with respect the sequential version.