Streaming RAID: a disk array management system for video files
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
On-line extraction of SCSI disk drive parameters
Proceedings of the 1995 ACM SIGMETRICS joint international conference on Measurement and modeling of computer systems
Dynamic batching policies for an on-demand video server
Multimedia Systems
Performance analysis of the RIO multimedia storage system with heterogeneous disk configurations
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Designing storage area networks: a practical reference for implementing Fibre Channel SANs
Designing storage area networks: a practical reference for implementing Fibre Channel SANs
Data striping and reliability aspects in distributed video servers
Cluster Computing
Mitra: A Scalable Continuous Media Server
Multimedia Tools and Applications
Cost Analyses for VBR Video Servers
IEEE MultiMedia
The server array: a scalable video server architecture
Proceedings of the 2nd International Workshop on Architecture and Protocols for High Performance Networks: High-Speed Networking for Multimedia Applications
Statistical properties of MPEG video traffic and their impact on traffic modeling in ATM systems
LCN '95 Proceedings of the 20th Annual IEEE Conference on Local Computer Networks
The design, implementation, and analysis of the stony brook video server
The design, implementation, and analysis of the stony brook video server
Project mars: scalable, high performance, web based multimedia-on-demand (mod) services and servers
Project mars: scalable, high performance, web based multimedia-on-demand (mod) services and servers
Parallel processing for image and video processing: Issues and challenges
Parallel Computing
CEA: A Cyclic Expansion Algorithm for data migration in parallel video servers
Journal of Parallel and Distributed Computing
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We describe the design and performance of storage area network multimedia server (SAM), which manages a set of parallel storage devices connected by a storage area network. SAM is geared towards providing multiple concurrent services such as interactive video-on-demand and video games. The challenge, therefore, is twofold: provide a high throughput in order to service the maximum number of users possible, with a small response time that is necessary for interactive applications. The primary focus of this paper is on the data layout scheme for SAM. The problem of out-of-order delivery of video frames is described, and a scheme to transmit the frames in order is presented. A data layout scheme called constrained random striping (CRS) is developed for the logical loop model. Using a simulation model, the performance of this scheme is compared with several other data layout strategies. It is shown that CRS reduces the start-up latency of clients. The performance gains and tradeoffs of the different strategies are discussed in detail.