Theoretical foundations for the computer-aided design system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
The MULTILANG on-line programing system
AFIPS '67 (Spring) Proceedings of the April 18-20, 1967, spring joint computer conference
The MULTILANG on-line programing system
AFIPS '67 (Spring) Proceedings of the April 18-20, 1967, spring joint computer conference
Data structures and techniques for remote computer graphics
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
Associative processing of line drawings
AFIPS '71 (Spring) Proceedings of the May 18-20, 1971, spring joint computer conference
A multilevel data structure for complex hierarchies of interrelated objects
SIGFIDET '70 Proceedings of the 1970 ACM SIGFIDET (now SIGMOD) Workshop on Data Description, Access and Control
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The field of graphical man/machine interaction is customarily split into hardware and software areas. The former can be considered to have come of age: there are over twenty-five brands of off-the-shelf consoles with all the requisite input devices, and new techniques and improvements are constantly being developed. Many consoles are also provided with primitive supporting software which allow one to draw points, lines, arcs, etc., in a symbolic language of some sort. Less well understood and developed, however, is that aspect of display software concerned with representing and manipulating the problem model from which these primitive point/line/arc pictures are derived. The "data structure" is the machine representation of the often complex and hierarchical problem model. It must be judiciously derived from the model on the one hand and, on the other, lead readily to the reduced console display file of points, lines and arcs which cause the actual visual display. Furthermore, the data structure must be efficiently stored and processed (usually contradictory requirements).