Segmentation and the Design of Multiprogrammed Computer Systems
Journal of the ACM (JACM)
Program and Addressing Structure in a Time-Sharing Environment
Journal of the ACM (JACM)
Man-machine console facilities for computer-aided design
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Sketchpad III: a computer program for drawing in three dimensions
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
Magic: a machine for automatic graphics interface to a computer
AFIPS '65 (Fall, part I) Proceedings of the November 30--December 1, 1965, fall joint computer conference, part I
Graphic 1: a remote graphical display console system
AFIPS '65 (Fall, part I) Proceedings of the November 30--December 1, 1965, fall joint computer conference, part I
The introduction of man-computer graphics into the aerospace industry
AFIPS '65 (Fall, part I) Proceedings of the November 30--December 1, 1965, fall joint computer conference, part I
A laboratory for the study of graphical man-machine communication
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
Operational software in a disk oriented system
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
Image processing hardware for a man-machine graphical communication system
AFIPS '64 (Fall, part I) Proceedings of the October 27-29, 1964, fall joint computer conference, part I
APL: a language for associative data handling in PL/I
AFIPS '66 (Fall) Proceedings of the November 7-10, 1966, fall joint computer conference
Interactive graphic consoles: environment and software
AFIPS '70 (Fall) Proceedings of the November 17-19, 1970, fall joint computer conference
Interactive graphics in data processing: a conversational display capability
IBM Systems Journal
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The on-line graphic representation and solution of problems is opening the door to new and exciting computer applications. Continuous man-machine interaction via graphic consoles makes feasible the solution of entirely new classes of problems. This expanding use of computer graphics is requiring improved techniques of man-machine communication and graphic data management. At the General Motors Research Laboratories, we have had the opportunity since 1962 for considerable experimentation in a man-machine environment. From these experiments new ideas have evolved about how to improve the two-way information flow between the console user and the computer model of his problem. A fundamental concept is the reactive display, which supplies immediate graphical response to the actions of a man at a console. We have found that reactive displays provide a good basis for interaction between the man and the individual phases of his problem.