SCOUT: prefetching for latent structure following queries
Proceedings of the VLDB Endowment
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The speed of interactive rendering in digital city can be improved through effective data management, graphic technology, workload balance based on multi-processors and others. But if the object is not in memory when it is rendered, system performance drops abruptly. The history-based motion prediction method aims at high file hits and predicts the future motion according to the historical ones. The method produces better results when interpolation is added.