A shell model for real-time simulation of intra-ocular implant deployment
ISBMS'10 Proceedings of the 5th international conference on Biomedical Simulation
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This paper describes a fast technique for cloth simulation based on a mass spring model. The difference is one animation process is divided to two segments which are numerical integrated together and a virtual force is added to get the rebounded animation segment. A local refinement is used to avoid the overlap of the two segments. Experiments show that this method can simulate the draping cloth efficiently and effectively.