A GOMS model of virtual sociotechnical systems: using video games to build cognitive models

  • Authors:
  • Sylvain Pronovost;Robert L. West

  • Affiliations:
  • Carleton University, Ottawa, ON, Canada;Carleton University, Ottawa, ON, Canada

  • Venue:
  • ECCE '08 Proceedings of the 15th European conference on Cognitive ergonomics: the ergonomics of cool interaction
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Motivation -- The present paper extends the use of GOMS models, described by Kieras (Kieras, 2007) as models of the knowledge necessary for an agent to perform a task, to complex sociotechnical processes involving multiple agents in strategic activities situated in a virtual environment. Research approach -- The experiment consists of the SGOMS model, based on task analysis, and a statistical analysis to evaluate the accuracy of the SGOMS model for the description and prediction of the data. Findings/Design -- A SGOMS model featuring task interruptions, order violations and planning units representing the decision-making process is a good match with the experimental data. Take away message -- The GOMS model can be modified to account for complex sociotechnical interactions within low-fidelity synthetic environments.