Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments

  • Authors:
  • Sébastien Hillaire;Anatole Lécuyer;Rémi Cozot;Géry Casiez

  • Affiliations:
  • French National Research Institute for Computer Science and Control;French National Research Institute for Computer Science and Control;French National Research Institute for Computer Science and Control;French National Research Institute for Computer Science and Control

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2008

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Abstract

Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.