Gaze behavior and visual attention model when turning in virtual environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Real-time adaptive blur for reducing eye strain in stereoscopic displays
ACM Transactions on Applied Perception (TAP)
Accurate depth-of-field rendering using adaptive bilateral depth filtering
CVM'12 Proceedings of the First international conference on Computational Visual Media
Layered depth-of-field rendering using color spreading
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
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Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.