International Journal of Computer Vision
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Where Are the Ball and Players? Soccer Game Analysis with Color Based Tracking and Image Mosaick
ICIAP '97 Proceedings of the 9th International Conference on Image Analysis and Processing-Volume II
Real-time closed-world tracking
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Automatic Parsing of TV Soccer Programs
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Parallel Tracking of All Soccer Players by Integrating Detected Positions in Multiple View Images
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Tracking Soccer Players using the Graph Representation
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 4 - Volume 04
Image Processing, Analysis, and Machine Vision
Image Processing, Analysis, and Machine Vision
Automatic soccer video analysis and summarization
IEEE Transactions on Image Processing
IEEE Transactions on Circuits and Systems for Video Technology
A novel multimedia data mining framework for information extraction of a soccer video stream
Intelligent Data Analysis
A review of vision-based systems for soccer video analysis
Pattern Recognition
Design and implementation a real-time TV tracking system based on TMS320DM642
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Tracking people in broadcast sports
Proceedings of the 32nd DAGM conference on Pattern recognition
Morphological thick line center detection
ICIAR'10 Proceedings of the 7th international conference on Image Analysis and Recognition - Volume Part I
A method for identification of moving objects by integrative use of a camera and accelerometers
Proceedings of the 27th Annual ACM Symposium on Applied Computing
Social network analysis in a movie using character-net
Multimedia Tools and Applications
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In this paper, we propose a novel and effective algorithm for tracking soccer players in goal scenes, by eliminating fast camera motions effect through the correspondence between line marks in soccer field model and image sequences. The proposed algorithm comprises four steps. At the first step, we introduce an automatic grass field extraction algorithm that is tested for various soccer video types and conditions. The field line marks, which are used to locate the players, are detected at the second step using Hough Transform and tracked in all frames by predicting their positions using Kalman Filter. At the third step, we introduce a novel approach for estimating the players' positions during the course of tracking players. We estimate a player's position in the current frame by observing his position in the old frame within the soccer field model, using Perspective Transformation of the old frame to the real world coordinate system, and then by projecting back the obtained player's position into the current frame. At the final step, the players are tracked by applying the region-based detection algorithm, the Histogram Back-Projection algorithm or a combination of the Merge-Split approach and the Template-Matching algorithm around the estimated positions, depending on whether or not the occlusion has occurred and if yes, how it has occurred. Then their memberships are identified by an algorithm that employs both appearance and spatial information of the players. Image sequences of different soccer games were captured from different sources, and all experiments were performed off-line. The results of our experimentations show that our algorithm is highly robust to occlusion, different soccer field colours, different lights such as sunlight and spotlight, shadows of players and fading the whole screen due to fast camera movements.