The anatomy of a context-aware application
MobiCom '99 Proceedings of the 5th annual ACM/IEEE international conference on Mobile computing and networking
The Cricket location-support system
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
GPS-Free Positioning in Mobile ad-hoc Networks
HICSS '01 Proceedings of the 34th Annual Hawaii International Conference on System Sciences ( HICSS-34)-Volume 9 - Volume 9
Autonomous Localization Method in Wireless Sensor Networks
PERCOMW '05 Proceedings of the Third IEEE International Conference on Pervasive Computing and Communications Workshops
Trio: enabling sustainable and scalable outdoor wireless sensor network deployments
Proceedings of the 5th international conference on Information processing in sensor networks
Telos: enabling ultra-low power wireless research
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
Design of a wireless sensor network platform for detecting rare, random, and ephemeral events
IPSN '05 Proceedings of the 4th international symposium on Information processing in sensor networks
MoteTrack: a robust, decentralized approach to RF-Based location tracking
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
A distributed, leaderless algorithm for logical location discovery in specknets
Euro-Par'07 Proceedings of the 13th international Euro-Par conference on Parallel Processing
Hi-index | 0.00 |
In spite of the popularity of wireless sensor networks (WSN), their application scenarios are still scanty. In this paper we apply the WSN paradigm to the entertainment area, and in particular to the domain of Paintball . This niche scenario poses challenges in terms of player localization and wireless sensor node lifetime. The main goal of localization in this context is to locate and track the player in order to facilitate his/her orientation, and to increase the level of safety. Long term operation could be achieved by adopting appropriate hardware components, such as storage elements, harvesting component, and a novel circuit solution. In this work we present a decentralized localization and tracking system for Paintball and describe the current status of the development of a self-powered module to be used between a wireless node and an energy harvesting component.