Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Approximating Catmull-Clark subdivision surfaces with bicubic patches
ACM Transactions on Graphics (TOG)
GPU conversion of quad meshes to smooth surfaces
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Smooth Bi-3 spline surfaces with fewest knots
Computer-Aided Design
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Determining the least m such that one m ×m bi-cubic macro-patch per quadrilateral offers enough degrees of freedom to construct a smooth surface by local operations regardless of the vertex valences is of fundamental interest; and it is of interest for computer graphics due to the impending ability of GPUs to adaptively evaluate polynomial patches at animation speeds. We constructively show that m = 3 suffices, show that m = 2 is unlikely to always allow for a localized construction if each macro-patch is internally parametrically C 1 and that a single patch per quad is incompatible with a localized construction. We do not specify the GPU implementation.