Automotive Spray Paint Simulation

  • Authors:
  • Jonathan Konieczny;John Heckman;Gary Meyer;Mark Manyen;Marty Rabens;Clement Shimizu

  • Affiliations:
  • Dept. of Computer Science and Engineering, University of Minnesota,;Johnson Virtual Reality Lab, Pine Technical College,;Dept. of Computer Science and Engineering, University of Minnesota,;Johnson Virtual Reality Lab, Pine Technical College,;Johnson Virtual Reality Lab, Pine Technical College,;Dept. of Computer Science and Engineering, University of Minnesota,

  • Venue:
  • ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
  • Year:
  • 2008

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Abstract

A system is introduced for the simulation of spray painting. Head mounted display goggles are combined with a tracking system to allow users to paint a virtual surface with a spray gun. Ray tracing is used to simulate droplets landing on the surface of the object, allowing arbitrary shapes and spray gun patterns to be used. This system is combined with previous research on spray gun characteristics to provide a realistic simulation of the spray paint including the effects of viscosity, air pressure, and paint pressure. The simulation provides two different output modes: a non-photorealistic display that gives a visual representation of how much paint has landed on the surface, and a photorealistic simulation of how the paint would actually look on the object once it has dried. Useful feedback values such as overspray are given. Experiments were performed to validate the system.