Internal representation and rule development in object-oriented design
ACM Transactions on Computer-Human Interaction (TOCHI)
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Human Problem Solving
A Cognitive Model for Learning Autonomous Nonplayer Characters
ISDA '06 Proceedings of the Sixth International Conference on Intelligent Systems Design and Applications - Volume 02
A model of cognitive loads in massively multiplayer online role playing games
Interacting with Computers
The analysis of game playing experiences: focusing on massively multiplayer online role-playing game
ICHIT'06 Proceedings of the 1st international conference on Advances in hybrid information technology
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The goal of this research is to explore the cognitive processing mechanism for players’ rule. Based on the protocol analysis on data collected from the player’s playing experience in Massively Multi-player Online (MMO) game, we construct a Goal Operator Method Selection Rule (GOMS) model and analyze rule behavior graphs (RBGs) of two different groups of level of expertise in MMO game. In result, we can see the crucial difference between game novices and experts in their behavior patterns. We discuss key implications of this research to support the early stage of game design process and to predict player’s playing pattern in the beginning stage of gaming.