A Ubiquitous 3D Graphics Modeler for Mobile Devices

  • Authors:
  • Hiroaki Nishino;Kenji Shihara;Tsuneo Kagawa;Kouichi Utsumiya

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ISPA '08 Proceedings of the 2008 IEEE International Symposium on Parallel and Distributed Processing with Applications
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

We propose a method to provide an intuitive computer graphics authoring environment usable on tiny mobile devices. We adopted a 3D authoring method based on interactive evolutionary computation (IEC). It allows users to intuitively produce high quality graphics contents on site by evolving a set of 3D models using genetic algorithm (GA). The proposed system enables the users to easily design 3D graphics contents by using a mobile device anywhere at any time without sacrificing visual quality. The proposed system employed "thin client" architecture because the computing power of the mobile devices is not enough to render realistic 3D objects. The mobile client plays a role for handling user interactions and transmitting data to/from the server whereas the server is responsible for heavy graphics processing. Providing good user interface is a crucial factor for mobile software design. We prototyped three different GUI layouts and conducted a comparative experiment to figure out which design is preferable.