Scale and complexity in visual analytics
Information Visualization
Dimension reduction and visualization of large high-dimensional data via interpolation
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing
Drawing Large Graphs by Low-Rank Stress Majorization
Computer Graphics Forum
A Taxonomy of Visual Cluster Separation Factors
Computer Graphics Forum
Structural decomposition trees
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Piecewise laplacian-based projection for interactive data exploration and organization
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Iterative statistical kernels on contemporary GPUs
International Journal of Computational Science and Engineering
ACM Transactions on Intelligent Systems and Technology (TIST) - Special Section on Intelligent Mobile Knowledge Discovery and Management Systems and Special Issue on Social Web Mining
Technical Section: EXOD: A tool for building and exploring a large graph of open datasets
Computers and Graphics
Towards high-dimensional data analysis in air quality research
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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We present Glimmer, a new multilevel algorithm for multidimensional scaling designed to exploit modern graphics processing unit (GPU) hardware. We also present GPU-SF, a parallel, force-based subsystem used by Glimmer. Glimmer organizes input into a hierarchy of levels and recursively applies GPU-SF to combine and refine the levels. The multilevel nature of the algorithm makes local minima less likely while the GPU parallelism improves speed of computation. We propose a robust termination condition for GPU-SF based on a filtered approximation of the normalized stress function. We demonstrate the benefits of Glimmer in terms of speed, normalized stress, and visual quality against several previous algorithms for a range of synthetic and real benchmark datasets. We also show that the performance of Glimmer on GPUs is substantially faster than a CPU implementation of the same algorithm.