Latency and player actions in online games
Communications of the ACM - Entertainment networking
The fun of using TCP for an MMORPG
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Proportional rate reduction for TCP
Proceedings of the 2011 ACM SIGCOMM conference on Internet measurement conference
Reducing web latency: the virtue of gentle aggression
Proceedings of the ACM SIGCOMM 2013 conference on SIGCOMM
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TCP is frequently used for interactive multimedia applications like online games and voice-over-IP (VoIP) because it avoids firewall issues. However, traffic analysis shows that these streams usually have small packets and a low packet rate, and that in case of loss, severe latency penalties occur for all existing TCP variations in Linux [5]. In this demonstration, we show how small TCP enhancements greatly improve the perceived quality of such low latency, interactive applications.